Warhammer: The Game of Fantasy Battles (7th Edition)

PLAYING THE GAME
Set Up Terrain

Select Spells

Deploy for Battle

Who Goes First?

Play the Game

Victory!

The Most Important Rule!

CHARACTERISTICS
0 Level Characteristics

Characteristic Profiles

Saving Throws

Leadership Tests

Characteristic Tests

UNITS
Unit Types

Forming Up a Unit

Unit Strength

Facing & Arc of Sight

Line of Sight

Measuring Distances

THE TURN
The Turn - Phases

MOVEMENT
The Movement Phase

Manoeuvres

Marching

Terrain

Obstacles

Buildings

Declare Charges & Charge Responses

Rally Fleeing Troops

Compulsory Moves

Move Chargers

Remaining Moves

Magic

SHOOTING
The Shooting Phase

Line of Sight

Range

Shooting & Combat

Rolling to Hit

To Hit Modifiers

Rolling to Wound

Taking Armour Saves

Ward Saves

Removing Casualties

Fast Dice Rolling

CLOSE COMBAT
The Close Combat Phase

Fighting Combats

Which Models Fight

Who Strikes First?

Hitting the Enemy

Wounding the Enemy

Defended Obstacles

Taking Saving Throws

Removing Casualties

Combat Result

Combat Bonuses

Break Tests

Flee and Pursue

Redress the Ranks

PSYCHOLOGY
Psychology Tests

Psychology Tests & Break Tests

Tests at the Start of the Turn

Panic

Fear

Terror

Fear & Terror Immunity

Stupidity

Frenzy

Hatred

Immune to Psychology

Stubborn

Unbreakable

WEAPONS
Weapons and Units

Special Weapon Rules

List of Weapons

Close Combat Weapons

Missile Weapons

MONSTERS
The Monster Model

Monstrous Mounts

Monster Reaction Table

CHARIOTS
The Chariot Model

Moving Chariots

Chariots & Shooting

Chariot Armor Saves

High Strength Hits

Impact Hits

Chariots in Combat

Flee and Pursuit

Chariot Units

Chariot Upgrades

Characters & Chariots

SKIRMISHERS
Formation

Moving

Charging

Shooting

Close Combat

Characters

Monsters & Handlers

FLYERS
Flying Models

Units of Flyers

FAST CAVALRY
Movement

Shooting

Combat

Characters

UNIT STRENGTH
Unit Strength Chart

CHARACTERS
Wizards

Movement

Characters & Units

Shooting

Close Combat

Challenges

Psychology

Characters & Mounts' Psychology

Special Characters

COMMAND GROUPS
Position within Unit

Standards

Musicians

Champions

GENERALS & BATTLE STANDARDS
The General

The Battle Standard

WAR MACHINES
Models

Movement

Characters

Shooting Against War Machines

Loss of Crew

Charge Responses

Fleeing Crew

Close Combat

Abandoned Machines

Cannons

Bolt Throwers

Stone Throwers

Other War Machines

BUILDINGS
Movement

Shooting into Buildings

Shooting from Buildings

Assaulting Buildings

Buildings & Fleeing

Buildings & Magic

SPECIAL FEATURES
Special Features Types

Other Special Features

VICTORY!
Victory!

Victory Chart

THE MAGIC PHASE
The Magic Phase

Wizards

Spells

Magic Items

Magic Phase Sequence

Power & Dispel Dice

Casting Spells

Dispelling

Miscast Table

Spells Commentary

Dispel Spells in Play

Cancelling Spells

THE LORES OF MAGIC
The Eight Lores

Selecting Lores

The Lore of Fire

The Lore of Metal

The Lore of Shadow

The Lore of Beasts

The Lore of Heavens

The Lore of Light

The Lore of Life

The Lore of Death

MAGIC ITEMS
Types of Magic Item

Bound Spells

Common Magic Items

THE WARHAMMER WORLD
The Old Ones

The First Races

The Young Races

The Rise of the Dwarfs

The Coming of Chaos

The Elves' Sacrifice

The Time of the Sundering

The Rise of the Undead

Nagash

Birth of the Vampires

The Wars of the Dead

The Woes of the Dwarfs

The Goblin Wars

The Age of Man

Sigmar's Empire

The Three Emperor's

The Great War

Emperor Karl Franz

REALMS OF MEN
The Empire

Bretonnia

Kislev

Other Nations

Beyond the Old World

CHAOS
Beasts of Chaos

Champions of Chaos

Hordes of Chaos

ELVES
Wood Elves

High Elves

Dark Elves

ORCS & GOBLINS
Orcs

Goblins

Night Goblins

Giants

DWARFS
Dwarfs

THE UNDEAD
The Vampire Counts

The Tomb Kings

SKAVEN
Skaven

LIZARDMEN
Lizardmen

OGRES
Ogres

Gnoblars

OTHER RACES
Chaos Dwarfs

Dragons

Cathay

THE WARHAMMER HOBBY
Getting Started

Collecting an Army

Warhammer Army Books

An Example Bretonnian Army

Assembling Your Models

Basing

PAINTING
Painting Equipment

The Citadel colour Range

Priming Your Models

Paint Schemes

Examples of Painting Stages

Painting Shields

Painting Banners

A Finished Unit

A Finished Army

Converting

Wood Elf Army

Dark Elf Army

TERRAIN
The Gaming Table

Woods

Hills

Terrain Features

Special Features

Themed Battlefields

GAMING
Setting Up A Game

Alternative Set-ups

Scenarios

The Last Stand

Battlefield Supremacy

Flank Attack

Campaigns

This Way Lies Madness

Getting More Involved

Find Out More

APPENDIX
Basic Characteristics

Reference

Single Models

Index

Templates