Warhammer: The Game of Fantasy Battles (6th Edition)

COLLECTING AN ARMY
Building Regiments

Choosing an Army

Terrain

CHARACTERISTICS
0 Level Characteristics

Characteristic Profiles

Saves

Characteristic Tests

Leadership Test

UNITS
Banners, Musicians & Champions

Unit Strength

Facing

THE TURN
Who Gets The First Turn

Improvising

Exceptions

MOVEMENT
Declare Charges

Charge Responses

Rallying

Compulsory Moves

Move Chargers

Flank & Rear Charges

Manoeuvre

Terrain

Obstacles

Charging

Oddball Stuff

Flank and Rear Charges

Marching

Individual Models

Snaking

1" Apart

Magic

SHOOTING
Range

Who can Shoot & Line of Sight

Hills & Elevated Positions

Shooting & Close Combat

Stand & Shoot

Dividing Shots

Hitting the Target

To Hit Modifiers

7+ to Hit

Wounds

Weapon Strength

Saves

Removing Casualties

Panic Tests

Fast Dice Rolling

CLOSE COMBAT
Combats

Who Strikes First?

Which Models Fight

Hitting the Enemy

Cavalry

Defended Obstacle

Wounds

Weapons Modifiers

Saves

Removing Casualties

Results

Combat Resolution Bonuses

Losers Take a Break Test

Fleeing Troops

Rallying

Pursuit

Redress the Ranks

Units Taking Casualties

Expand Frontage

Lapping Round

Overrun Rule

PSYCHOLOGY
Taking Psychology Tests

The Order of Tests

Panic

Panicking Units

Voluntary Tests

Fear

Terror

Stupidity

Frenzy

Hatred

Stubborn

WEAPONS
Weapons and Units

Special Combat Rules

List of Weapons

Close Combat Weapons

Missile Weapons

Weapons Summary

CHARACTERS
Types of Characters

Wizards

Moving Characters

Characters & Line of Sight

Compulsory Moves

Marching

Characters and Units

Shooting at Independent Characters

Close Combat

Challenges

Leadership and Psychology

Stone Throwers, Cannons & Characters

Character Riding Monsters

Special Characters

GENERALS & BATTLE STANDARDS
General's Leadership

The Battle Standard

MONSTERS
Monsters as Units

Monster Mounts

Close Combat

Slain Riders & Monsters

Victory Points

FLYERS
Flyers

Units of Flyers

STANDARDS, MUSICIANS & CHAMPIONS
Position within the Unit

Standards

Musicians

Champions

SKIRMISHERS
Formation

Moving

Shooting

Close Combat

Characters

FAST CAVALRY
Formation & Movement

Shooting

Fleeing Fast Cavalry

Characters & Fast Cavalry

WAR MACHINES
Models

Moving a War Machine

Aiming a War Machine

Characters

Combat

Shooting at War Machines

Charge Responses

Fleeing Crew

Attacking a War Machine

Abandoned Machines

War Machines and Victory Points

Stone Throwers

Cannons

Bolt Throwers

Other War Machines

CHARIOTS
The Chariot Model

Chariot Units

Moving Chariots

Obstacles & Terrain

Chariot's Weapon Skill

Shooting at Chariots

Destroyed Chariots & High Strength Hits

Chariot Saves

Characters in Chariots

Chariot Attack

Attacking Chariots in Close Combat

Chariots Challenges

Flee and Pursuit

Victory Points

Chariot Upgrades

BUILDINGS
Moving Into & Around Buildings

Shooting

Fighting Inside Buildings

Destruction

MAGIC
Wizards

Spells

Magic Items

Wizard Levels

Casting Spells

Power Dice

Dispel Dice

How to Cast a Spell

Miscasts & Irresistible Force

Dispelling a Spell

Miscasts

Characters & Units as Targets of Spells

Natural Dispels & Magical Defenses

Spells with Templates

Fleeing Wizards

Spells in Play

Dispelling Spells in Play

SPELL LISTS
The Eight Lores of Magic

Selecting Spells

Fire Balls and Other Magic Missiles

Cancelling Spells

The Lore of Fire

The Lore of Metal

The Lore of Shadow

The Lore of Beasts

The Lore of the Heavens

The Lore of Light

The Lore of Life

The Lore of Death

MAGIC ITEMS
Who Can Use magic Items

Types of Magic Items

Magic Items Capable of Casting Spells

Common Magic Items

YE HISTORY OF YE OLDE WORLDE
Of the Old World

The Legend of Sigmar Heldenhammer

Our Honored Land - The Empire

Of Bretonnia

Of Kislev

Of Tilea and Estalia

Of the Lands of Araby

Of the Southlands

Of the Distant Kingdom of Cathay

The Land of the Dead

Of Dwarfs

Of the Elves

Of the Lands Across the Sea

Of the Encroachments of Dread Chaos and the Enemy Within

Of the Power of Magic

Of the Monstrous Beings

Of the Ratmen of the Underworld

Of Orcs and Goblins

WARHAMMER ARMIES
Empire

Orcs and Goblins

Dwarfs

Skavens

High Elves

Wood Elves

Chaos Warriors

Daemons

Beastmen

Tomb Kings of Khemri

Vampire Counts

Bretonnians

Lizardmen

Dark Elves

SCENARIOS
What is a Scenario?

Choosing a Scenario

Creating Your Own Scenarios

Victory Points

The Battle of Nebelheim

The Battle of the Necropolis

The Battle of Schwartzhafen

The Battle of the Burned Banner

The Battle of Bogwurst

The Battle of Pine Crags

Eldreth's Last Stand

The Fall of Chaqua

The Seven Knights

THE BATTLEFIELD
Scenery

Placing Scenery

Dimensions of Terrain Pieces

The Realms of Men

Wilderness Regions

The Chaos Wastes

Ulthuan & Naggaroth

The Dwarf Realms

The Deserts of Khemri and Araby

Lustria and the Southlands

APPENDIX
Warhammer Campaigns

Preparing for Battle

Warhammer Skirmish

Rules of Siege

Accidental Charges

Rules Commentary

Special Rules

Sequence of Play

Blast Markers & Flame Template

Warhammer Glossary

Notes on Scale and Measurement

On House Rules

Stat Lines

Designer's Notes

Roster Sheet